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David Rousset

Developer. Creative Geek. Composer.

Category: English

From gaming to metaverses, building WebXR apps with Babylon.js

April 12, 2022April 12, 2022 David Rousset3D Software Engine

From VR audio experiments to casual gaming in VR on an arcade machine up to more serious usage to create new ways of collaboration using either AR or VR, you should have a pretty good[…]

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ACS From Zero To Hero

From 0 to hero, connecting your web app to Microsoft Teams using Azure Communication Services

April 6, 2022April 6, 2022 David RoussetEnglish

If you’re looking for a way to integrate audio/video calls in your app, including Teams call, have a look to this simple tutorial using Azure Communication Services. It’s open to non-developer too willing to try the service.

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Understanding Shaders, the secret sauce of 3D engines

March 22, 2020April 1, 2020 David Rousset3D Software Engine

You’ve probably already heard the magic word: “shader” before. But what exactly is it? How does it help to draw beautiful & fast pixels? This article is following: Frame & (variable) refresh rates or why[…]

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Frame & (variable) refresh rates or why Tesla is responsible for the 60 fps war

March 20, 2020March 23, 2020 David Rousset3D Software Engine

I’ve decided to do a new small new series to share my knowledge on 3D engines & games. This first one will be dedicated to a general introduction to 3D engines. More specifically, why and[…]

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Publishing your PWA in the Play Store in a couple of minutes using PWA Builder

February 7, 2020March 25, 2021 David RoussetEnglish

During our last PWA Builder release, we recently announced a new feature to generate from your PWA a signed APK. It’s fully generated from the cloud, no need to install anything on your machine such[…]

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Myth Busting PWAs – The New Edge Edition

October 18, 2019October 18, 2019 David RoussetEnglish

By busting 9 Myths on PWAs, we’ll see that PWAs are stronger than ever. It’s an approach that more and more developers are now considering in order to target multi-devices using a unique code base.[…]

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PWA, Electron, Cordova / Ionic, React Native & NativeScript

4 ways to create cross-platforms apps using web technologies

January 11, 2019July 16, 2019 David RoussetEnglish

We’re going to review in this article, 4 major ways to use web technologies to create cross-platforms applications. The idea is to help you decide when and how to re-use your web skills to have[…]

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Using WebGL and PWA to build an adaptive game for touch, mouse and VR devices

August 14, 2018August 14, 2018 David RoussetEnglish

We’ll see via this detailed tutorial how to build a cross-platforms game using an adaptive gameplay. This will allow the same web app to be played on touch screens, using a mouse or pen on[…]

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Tutorial: how to create 3D posts on Facebook for absolute beginners

April 10, 2018April 11, 2018 David RoussetEnglish

A couple of months ago, Facebook has introduced a very cool new feature: Richer 3D Posts on Facebook and New Ways to Share. You can now share 3D content in your news feed. However, creating[…]

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  • About Me

Recent Posts

  • Guide pratique sur la gestion du son et du Dolby Atmos par la PlayStation 5 (Pro)
  • Le mensonge de la puissance réelle des intégrés A/V Home Cinéma
  • Différences de qualité d’image ou de son entre 2 câbles HDMI ?
  • From gaming to metaverses, building WebXR apps with Babylon.js
  • From 0 to hero, connecting your web app to Microsoft Teams using Azure Communication Services

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  • David Rousset on Tutorial part 3: learning how to write a 3D soft engine in C#, TS or JS – loading meshes exported from Blender
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  • Lee on Tutorial part 4: learning how to write a 3D software engine in C#, TS or JS – Rasterization & Z-Buffering
  • David Rousset on Tutorial series: learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript
  • David Rousset on Tutorial part 3: learning how to write a 3D soft engine in C#, TS or JS – loading meshes exported from Blender

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